#ifndef __AW_VIEWMESSAGESELECTWORLD
#define __AW_VIEWMESSAGESELECTWORLD

class AW_ViewMessageSelectWorld : public AW_SelectWorld {

public:
	AW_ViewMessageSelectWorld();
	AW_ViewMessageSelectWorld(FILE *fp);

	virtual ~AW_ViewMessageSelectWorld() {
	} /* ~AW_ViewMessageSelectWorld */ 

	virtual bool load(FILE *fp);
	virtual bool save(FILE *fp);

	virtual bool is_a(char *c);
	virtual bool is_a(Symbol *c);

	virtual void actualize(float time,float timeinc);

	virtual void beforedraw(void);
	virtual void draw_world(void);

	void sendmessage(AW_Message *m);

protected:
	List<AW_Message> message_in_progress;
	List<Vector> message_pos;
	List<Vector> message_direction;
	float speedfact;

private:


}; /* AW_ViewMessageSelectWorld */ 

#endif


